But be aware that there is a certain probability that the T2 (Strip)Miner will destroy a portion of the mining yield, with each cycle while mining, inside the asteroid. Example:
An asteroid is being mined using a Hulk’s T1 Strip Miner. With each pass, 1,815 m³ of ore is extracted from the asteroid and loaded into the Hulk’s ore hold.
An asteroid is mined using a Hulk equipped with the Modulated Strip Miner II and loaded with a Simple Asteroid Mining Crystal Type A II. With each pass, 2,614 m³ of ore is extracted from the asteroid and loaded into the Hulk’s ore hold. However, there is also a 37.6% probability, slightly more than once every three cycles, that 2,614 m³ of ore within the asteroid will be destroyed, rendering it no longer available for mining.
Thats called „residue“ and for this reason, most corporations and alliances prohibit the mining of a Moon Belt with anything other than T1 or ORE Strip Miner. The moon ore is just too valuable to throw it away.
Create a character (alpha is enough to start with) that will manage your assets in Jita. To buy and sell stuff and move it from and to jita. (for hauling Prowler and Fenrir are best) Or use pushX or public courier contracts.
Then set up a container in Jita where all the “Jita junk” – that is, all the items from events that you’d otherwise throw away- goes. Over time, some of them will become surprisingly valuable. (and when its in jita, it saves you moving it, if and when we move out of your current home)
For more “legroom” create your own corporation and use the hangars and accounts to manage your items and ISK.
Why more hangers and wallets for the jita char?
If you buy and sell items using just one character, it’s hard to keep track of where the ISK is coming from and where it’s going.
Plus, if all your money is in one place, you can lose all of it, if you accept the wrong contract or buy the wrong order.
That’s why one character has only 5–10 million (for clone jumps), the main wallet has enough ISK for “daily expenses,” and all remaining ISK is held in the corporation’s wallet 7 as a reserve.
wallets 2–6 can be used as project accounts. In other words, if you’re building and selling something, all the ISK goes through one dedicated account.
If you want to make sure whether any commands are still pending, during a TIDI fight, and, if so, which ones, you can open the Engine Tool by pressing Ctrl-Shift-Alt-M and view the “outstanding calls“. There, you’ll see all the pending commands sent from the client to the server. The Engine Tool has several other tools, to play and test.
If you need to silence a corp or alliance, you can do so via the info card by selecting ‘Block’ in the 3 point menu. This will cause all messages from all players to be ignored.
How often do you sit down to work on a fitting and think to yourself, “Why does this work for everyone else but not for me?” There could be several reasons for this: either you’re lacking certain skills, others are cheating with Imps, or the fitting is simply outdated.
Let’s assume the fitting is still up to date and take a look at what might be causing the problem and what you can do about it.
CPU
If your CPU isn’t powerful enough, you can fix this by improving your skills, equipping items and rigs, and using implants.
Art
Name
Effect
Skill
CPU Management
more CPU (%)
Skill
Weapon Upgrades
Reduces the demand for turrets and launchers (%) (%)
Skill
Energy Grid Upgrades
Reduced need for Grid Upgrades (%)
Skill
Mining Upgrades
Lower CPU penalty, when using Mining Laser upgrades / Ice Harvester upgrades (%)
Skill
Electronics Upgrades
Reduced need for Electronic Upgrades (%)
Low Slot
Co-Processor
more CPU (%)
Rig Slot
Processor Overclocking Unit
more CPU (%)
Rig Slot
Liquid Cooled Electronics
Reduced need for Electronic Upgrades (%)
Rig Slot
Powergrid Subroutine Maximizer
Reduced need for Energy Grid Upgrades (%)
Rig Slot
Algid Energy Administrations Unit
Reduced need for Energy Turrets(%)
Rig Slot
Algid Hybrid Administrations Unit
Reduced need for Hybrid Turrets (%)
Imp (Slot 4)
Genolution Core Augmentation CA-2
more CPU (%) + faster Capacitor Recharge (%)
Imp (Slot 6)
Zainou ‚Gipsy‘ CPU Management EE-60X
more CPU (%)
Imp (Slot 6)
Zainou ‚Gypsy‘ Electronics Upgrades EU-60X
Reduced need for Electronic Upgrades (%)
Imp (Slot 6)
Zainou ‚Gnome‘ Launcher CPU Efficiency LE-60X
Reduced need for Launchers (%)
Imp (Slot 7)
Inherent Implants ‚Squire‘ Energy Grid Upgrades EU-70X
Reduced need for Energy Grid Upgrades (%)
Imp (Slot 10)
Zainou ‚Gnome‘ Weapon Upgrades WU-100X
Reduced need for Turrets (%)
Power Grid
If the Power Grid (not to be confused with the capacitor) isn’t sufficient, you can improve it by upgrading your skills, equipping items and rigs, and using implants.
Art
Name
Effekt
Skill
Power Grid Management
more power grid (%)
Skill
Advanced Weapon Upgrades
Reduced need for Turrets and Launchers (%)
Skill
Shield Upgrades
Reduced need for Shield Upgrades (%)
Low Slot
Micro Auxiliary Power Core
more power grid (MW) only usefull on frigates and destroyers
Low Slot
Reactor Control Unit
more power grid (%)
Low Slot
Power Diagnostic System
more power grid (%) + more Cap, Shield HP, faster Cap and Shield Recharge (%)
Rig Slot
Ancillary Current Router
more power grid (%)
Rig Slot
Core Defense Charge Economizer
Reduced need for Shield Upgrades (%)
Imp (Slot 1)
Genolution Core Augmentation CA-1
more power grid (%) + more capacitor (%)
Imp (Slot 6)
Inherent Implants ‚Squire‘ Power Grid Management EG-60X
more power grid (%)
Imp (Slot 6)
Zainou ‚Gnome‘ Shield Upgrades SU-60X
Reduced need for Shield Upgrades (%)
Capacitor
If the capacitor is constantly empty, you can increase its capacity by improving the following skills, equipping items and rigs, and installing implants:
Art
Name
Effekt
Skill
Capacitor Management
more Capacitor (%)
Skill
Capacitor Systems Operation
faster Recharge (%)
Skill
Warp Drive Operation
Reduced consumption for Warp (%)
Skill
Controlled Bursts
Reduced consumption for Turrets (%)
Skill
Shield Compensation
Reduced consumption for Shield Booster (%)
Skill
Afterburner
Reduced consumption for Afterburner (%)
Skill
Fuel Conservation
Reduced consumption for Afterburner (%)
Skill
High Speed Maneuvering
Reduced consumption for MWD (%)
Skill
Propulsion Jamming
Reduced consumption for Web/Scram (%)
Med Slot
Capacitor Battery
more capacitor (%) + plus Energy Nos/Neut protection (% chance)
Med Slot
Cap Recharger
faster recharge (%)
Med Slot
Capacitor Booster
instant cap, needs cap booster as „ammonition“
Low Slot
Power Diagnostic System
more capacitor (%) + more grid, shield HP, cap/shield recharge (%)
Low Slot
Capacitor Power Relay
faster recharge (%) but malus on Shield Boost (%)
Low Slot
Capacitor Flux Coil
faster recharge (%) but malus on total-cap (%)
Rig Slot
Semiconductor Memory Cell
more Capacitor (%)
Rig Slot
Capacitor Control Circuit
faster Recharge (%)
Imp (Slot 1)
Genolution Core Augmentation CA-1
more Capacitor (%) + more Grid (%)
Imp (Slot 2)
Genolution Core Augmentation CA-2
faster Recharge (%) + more CPU (%)
Imp (Slot 6)
Inherent Implants ‚Squire‘ Capacitor Systems Operation EO-60X
Not enough shield HP? Too low shield recharge rate? Is the shield booster draining the cap but barely providing any HP in return? You can fix a lot of these issues with the following skills, rigs, and implants.
Art
Name
Effekt
Skill
Shield Management
more Shield HP (%)
Skill
Shield Operation
shorter shield rechard time (%)
Skill
[x] Shield Compensation
higher resistance on passive modules (%)
Skill
Tactical Shield Manipulation
lower to no chance of damage penetration of low shield (%)
Skill
Shield Compensation
lower cap usage for Shield Booster (%)
Med Slot
<Resistenz> Shield Hardener
higher resistance against [X] (%) aktive modul
Med Slot
<Resistenz> Shield Amplifier
higher resistance against [X] (%) passive modul
Med Slot
Multispectrum Shield Hardener
higher resistance against all damage types (%) aktive modul
Med Slot
Damage Control
higher resistance against all damage types (%) passive modul
Med Slot
Shield Booster
Restores HP at the start of each Shield cycle (fixed value)
Med Slot
Ancillary Shield Booster
Restores HP at the start of each Shield cycle (fixed value) consumes Cap Booster
Med Slot
Shield Boost Amplifier
Increased HP gain from the Shield Booster (%)
Rig Slot
Core Defense Operational Solidifier
shorter Shield Boost Cycle Time (%) (needs more cap!)
Med Slot
<Größe> Shield Extender
more Shield HP (fixed value)
Med Slot
Shield Recharger
Shorter shield recharge time (%)
Low Slot
Power Diagnostic System
More Shield HP, faster recharge (%), more Grid and Cap, faster Cap recharge (%)
Low Slot
Shield Power Relay
faster Shield Recharge (%) but lower cap recharge (%)
Low Slot
Shield Flux Coil
faster Shield Recharge (%) but lower total shield HP (%)
Rig
Core Defense Field Purger
Shorter shield recharge time (%)
Rig
Core Defense Field Extender
more Shield HP (%)
imp
Zainou ‚Gnome‘ Shield Management SM-70X
more Shield HP (%)
Imp
Genolution Core Augmentation CA-3
more Shield HP (%) + more velocity(%)
Imp
Crystal Set
more HP output from Shield Booster (%)
Imp
Zainou ‚Gnome‘ Shield Operation SP-90X
Shorter shield recharge time (%)
Armor
Not enough Armor HP? Are your resistances constantly being penetrated? Is the Armor Repairer draining your cap but barely restoring any HP? You can fix a lot of these issues with the following skills, modules, and implants.
Art
name
effect
Skill
Hull Upgrades
More Armor HP (%)
Skill
Repair Systems
Shorter Armor Repairer Cycles (%)
Skill
[X] Armor Compensation
More resistance bonus from passive modules (%)
Skill
Armor Resistance Phasing
Less capacitor needed and shorter cycle time (%)
Skill
Armor Layering
Reduced speed deduction from plates (%)
Low Slot
[X] Plating / Adaptive Nano Plating
Increased resistance to [X]/all damage types (%)
Low Slot
Energized [X] Membrane / Adaptive Nano Membrane
Increased resistance against [X]/all damage types (%) (More performance than plating, but CPU usage)
Low Slot
Armor [X] Hardener
More resistance against [X] (%) Active module
Low Slot
Damage Control
Increased resistance to all damage types (%) (In addition to armor, also for shield and structure)
Low Slot
Reactive Armor Hardener
Each Cycle Resists shifts to the two highest incoming damage types (%).
Low Slot
Anti [X] Pump
Increased resistance to [X] (%)
Low Slot
Armor Repairer
Restores HP at the end of each cycle (fixed value)
Low Slot
Ancillary Armor Repairer
Restores HP armor at the end of each cycle (fixed value) (Triple performance with Nanite Repair Paste)
More Armor HP (%) (More performance than Platings, but CPU requirements)
Rig
Trimark Armor Pump
More Armor HP (%)
Imp (Slot 9)
Inherent Implants ‚Noble‘ Hull Upgrades HG-100X
More Armor HP (%)
Imp (Slot 4)
Genolution Core Augmentation CA-4
More Armor HP (%) + More Agility (%)
Imp (Slot 1-6)
Slave Set
More Armor HP (%)
Struktur/Hülle
hull tanking is something for professionals, but some things can be fixed with the following modifications and implants.
Art
name
effect
Low Slot
Damage Control
Resistance against all damage types (%) (In addition to structure, also for shield and armor)
Low Slot
Reinforced Bulkheads
More Hull HP (%)
Med Slot
Hull Repairer
Restores structure HP with each cycle (fixed value)
Rig
Transverse Bulkhead
More Hull HP (%)
Imp (Slot 8)
Inherent Implants ‚Noble‘ Mechanic MC-80X
More Hull HP (%)
Sensoren / Aufschaltung
Lock more targets faster and don’t lose the lock – with the following skills, rigs, and implants, a lot is possible.
Art
name
effect
Skill
Signature Analysis
Shorter activation time (%)
Skill
Long Range Targeting
Increased targeting range (%)
Skill
Target Management
One additional target per level up to the ship limit.
Skill
Advanced Target Management
One additional target per level up to the ship limit.
Skill
[X] Sensor Compensation
More sensor strength for [X] race strength (%)
Skill
Cloaking
Earlier activation after decloak (%)
Med Slot
Sensor Booster without script
Shorter activation time, higher activation range and sensor strength (%)
ammo
Resolution Script
Shorter activation time (%)
ammo
Targeting Range Script
Increased targeting range (%)
ammo
ECCM Script
Higher sensor strength (%)
Low Slot
Signal Amplifier
Shorter activation time Greater targeting range (%)
Rig
Targeting System Subcontroller
Shorter activation time (%)
Rig
Ionic Field Projector
Increased detection range (%)
Rig
Targeting Systems Stabilizer
Earlier activation after decloak (%)
High Slot
Auto Targeting System
Attacking ships within module range are automatically locked on. Lock-on limit is increased by 2 (T2: 3). (Not exceeding skill limits)
Imp (Slot 8)
Zainou ‚Gipsy‘ Long Range Targeting LT-80X
Increased detection range (%)
Imp (Slot 1-6)
Grail Set
Increases radar strength
Imp (Slot 1-6)
Jackal Set
Increased Ladar strength
Imp (Slot 1-6)
Track Set
Increases magnetometric strength
Imp (Slot 1-6)
Talon Set
Increases gravimetric strength
Navigation
Faster flight, improved agility, warping, and reduced penalties from armor are all possible with the following skills, modules, rigs, and implants.
Art
name
effect
Skill
navigation
More Velocity (%)
Skill
Acceleration Control
More AB/MWD Velocity Bonus (%)
Skill
Armor Layering
Less mass increase of armor plates (%)
Skill
Evasive Maneuvering
More Agility (%)
Skill
Spaceship Command
More Agility (%)
Skill
Advanced Spaceship Command
More Agility (%)
Med Slot
Afterburner (AB)
More velocity (%) with moderate cap consumption
Med Slot
Microwarpdrive (MWD)
Significantly higher velocity (%), with increased cap consumption, mass, signature radius, and less overall cap (%)
Low Slot
Overdrive Injector System
More velocity (%), but less cargo space capacity (%)
Low Slot
Hyperspatial Accelerator
Higher warp speed (0.2 AU/s – 0.3 AU/s)
Rig
Auxiliary Thrusters
More Velocity (%)
Rig
Hyperspatial Velocity Optimizer
Higher Warp Speed (%)
Imp (Slot 6)
Eifyr and Co. ‚Rogue‘ Navigation NN-60X
More Velocity (%)
Imp (Slot 6)
Eifyr and Co. ‚Rogue‘ Acceleration Control AC-60X
More AB/MWD Velocity Bonus (%)
Imp (Slot 8)
Zor’s Custom Navigation Hyperlink
More AB/MWD Velocity Bonus (%)
Imp (Slot 6)
Eifyr and Co. ‚Rogue‘ Warp Drive Speed WS-60X
Higher Warp Speed (%)
Imp (Slot 3)
Genolution Core Augmentation CA-3
More Velocity (%) + More Shield HP (%)
Imp (Slot 1-6)
Snake Set
More Velocity (%)
Imp (Slot 1-6)
Ascendancy Set
Higher Warp Speed (%)
Low Slot
Inertial Stabilizers
More agility (%), but increased signature radius (%)
Rig
Low Friction Nozzle Joints
More Agility (%)
Imp (Slot 7)
Eifyr and Co. ‚Rogue‘ Evasive Maneuvering EM-70X
More Agility (%)
Imp (Slot 4)
Genolution Core Augmentation CA-4
More Agility (%) More Armor HP (%)
Imp (Slot 1-6)
Low-Grade Nomad Set
More Agility (%)
Low Slot
Nanofiber Internal Structure
More Velocity & Agility (%), but less Structure HP (%)
Rig
Polycarbon Engine Housing
More Velocity & Agility (%)
Rig
Higgs Anchor
More agility and significantly less velocity (%)
Outdated fitting
Most fitting databases specify which version of EVE the fitting was created for or which update it was added to the database for. Workbench displays the EVE version for which each fitting was uploaded.
If, instead of a fitting, it says something like „Tyrannis,“ it was created between May 26, 2010, and November 30, 2010, the release date of „Incursion.“ The probability that a fitting over 10 years old is no longer accurate is quite high.