bookmark_borderWhich crystals for which ore?

<Typ> Asteroid
Mining Crystal
SimpleCoherentVariegatedComplexAbyssalMercoxit
Belt oreMordunium
Plagioclase
Pyroxeres
Scordite
Veldspar
Griemeer
Hedbergite
Hemorphite
Jaspet
Kernite
Nocxite
Omber
Ytirium
Crokite
Dark Ochre
Gneiss
Kylixium
Arkonor
Bistot
Ducinium
Eifyrium
Hezorime
Spodumain
Ueganite
Bezdnacine
Rakovene
Talassonite
Mercoxit
<Typ> Moon
Ore Crystal
Ubiquitous
(R4)
Common
(R8)
Uncommon
(R16)
Rare
(R32)
Exceptional
(R64)
Moon oreBitumens
Coesite
Sylvite
Zeolites
Cobaltite
Euxenite
Scheelite
Titanite
Chromite
Otavite
Sperrylite
Vanadinite
Carnotite
Cinnabar
Pollucite
Zircon
Loparite
Monazite
Xenotime
Ytterbite

But be aware that there is a certain probability that the T2 (Strip)Miner will destroy a portion of the mining yield, with each cycle while mining, inside the asteroid. Example:

  • An asteroid is being mined using a Hulk’s T1 Strip Miner. With each pass, 1,815 m³ of ore is extracted from the asteroid and loaded into the Hulk’s ore hold.
  • An asteroid is mined using a Hulk equipped with the Modulated Strip Miner II and loaded with a Simple Asteroid Mining Crystal Type A II. With each pass, 2,614 m³ of ore is extracted from the asteroid and loaded into the Hulk’s ore hold. However, there is also a 37.6% probability, slightly more than once every three cycles, that 2,614 m³ of ore within the asteroid will be destroyed, rendering it no longer available for mining.

Thats called „residue“ and for this reason, most corporations and alliances prohibit the mining of a Moon Belt with anything other than T1 or ORE Strip Miner. The moon ore is just too valuable to throw it away.

bookmark_borderBasic Asset Management

  • Create a character (alpha is enough to start with) that will manage your assets in Jita. To buy and sell stuff and move it from and to jita. (for hauling Prowler and Fenrir are best) Or use pushX or public courier contracts.
  • Then set up a container in Jita where all the “Jita junk” – that is, all the items from events that you’d otherwise throw away- goes. Over time, some of them will become surprisingly valuable. (and when its in jita, it saves you moving it, if and when we move out of your current home)
  • For more “legroom” create your own corporation and use the hangars and accounts to manage your items and ISK.

Why more hangers and wallets for the jita char?

  • If you buy and sell items using just one character, it’s hard to keep track of where the ISK is coming from and where it’s going.
  • Plus, if all your money is in one place, you can lose all of it, if you accept the wrong contract or buy the wrong order.
  • That’s why one character has only 5–10 million (for clone jumps), the main wallet has enough ISK for “daily expenses,” and all remaining ISK is held in the corporation’s wallet 7 as a reserve.
  • wallets 2–6 can be used as project accounts. In other words, if you’re building and selling something, all the ISK goes through one dedicated account.

bookmark_borderTidi „hack“

If you want to make sure whether any commands are still pending, during a TIDI fight, and, if so, which ones, you can open the Engine Tool by pressing Ctrl-Shift-Alt-M and view the “outstanding calls“. There, you’ll see all the pending commands sent from the client to the server. The Engine Tool has several other tools, to play and test.

bookmark_borderHow to build 100 ships?

  • You check what, for example, 100 trasher cost to build here
  • copy the needed mins under „Job Quantity“ into Janice
  • and tell Janice to calculate how much compressed HS or Null ore or what ever ore you want to use, you need.
  • And buy/mine that ore and let it ship to your factory station

bookmark_borderblock local spam

To block local spam (for example in Jita):

  • you click on the 3 points top right of the local
  • click on „configure hidden massages“
  • Add the following to the upper box:

url=recruitmentAd,url=hypernet,url=contract,signup?,subscribe,url=shipSkinListing,url=shipSkinDesign,?invc,url=joinChannel

If you need to silence a corp or alliance, you can do so via the info card by selecting ‘Block’ in the 3 point menu. This will cause all messages from all players to be ignored.

bookmark_borderFix your Fitting

How often do you sit down to work on a fitting and think to yourself, “Why does this work for everyone else but not for me?” There could be several reasons for this: either you’re lacking certain skills, others are cheating with Imps, or the fitting is simply outdated.

Let’s assume the fitting is still up to date and take a look at what might be causing the problem and what you can do about it.

CPU

If your CPU isn’t powerful enough, you can fix this by improving your skills, equipping items and rigs, and using implants.

ArtNameEffect
SkillCPU Managementmore CPU (%)
SkillWeapon UpgradesReduces the demand for turrets and launchers (%) (%)
SkillEnergy Grid UpgradesReduced need for Grid Upgrades (%)
SkillMining UpgradesLower CPU penalty, when using Mining Laser upgrades / Ice Harvester upgrades (%)
SkillElectronics UpgradesReduced need for Electronic Upgrades (%)
Low SlotCo-Processormore CPU (%)
Rig SlotProcessor Overclocking Unitmore CPU (%)
Rig SlotLiquid Cooled ElectronicsReduced need for Electronic Upgrades (%)
Rig SlotPowergrid Subroutine MaximizerReduced need for Energy Grid Upgrades (%)
Rig SlotAlgid Energy Administrations UnitReduced need for Energy Turrets(%)
Rig SlotAlgid Hybrid Administrations UnitReduced need for Hybrid Turrets (%)
Imp (Slot 4)Genolution Core Augmentation CA-2more CPU (%)
+ faster Capacitor Recharge (%)
Imp (Slot 6)Zainou ‚Gipsy‘ CPU Management EE-60Xmore CPU (%)
Imp (Slot 6)Zainou ‚Gypsy‘ Electronics Upgrades EU-60XReduced need for Electronic Upgrades (%)
Imp (Slot 6)Zainou ‚Gnome‘ Launcher CPU Efficiency LE-60XReduced need for Launchers (%)
Imp (Slot 7)Inherent Implants ‚Squire‘ Energy Grid Upgrades EU-70XReduced need for Energy Grid Upgrades (%)
Imp (Slot 10)Zainou ‚Gnome‘ Weapon Upgrades WU-100XReduced need for Turrets (%)

Power Grid

If the Power Grid (not to be confused with the capacitor) isn’t sufficient, you can improve it by upgrading your skills, equipping items and rigs, and using implants.

ArtNameEffekt
SkillPower Grid Managementmore power grid (%)
SkillAdvanced Weapon UpgradesReduced need for Turrets and Launchers (%)
SkillShield UpgradesReduced need for Shield Upgrades (%)
Low SlotMicro Auxiliary Power Coremore power grid (MW)
only usefull on frigates and destroyers
Low SlotReactor Control Unitmore power grid (%)
Low SlotPower Diagnostic Systemmore power grid (%)
+ more Cap, Shield HP, faster Cap and Shield Recharge (%)
Rig SlotAncillary Current Routermore power grid (%)
Rig SlotCore Defense Charge EconomizerReduced need for Shield Upgrades (%)
Imp (Slot 1)Genolution Core Augmentation CA-1more power grid (%) + more capacitor (%)
Imp (Slot 6)Inherent Implants ‚Squire‘ Power Grid Management EG-60Xmore power grid (%)
Imp (Slot 6)Zainou ‚Gnome‘ Shield Upgrades SU-60XReduced need for Shield Upgrades (%)

Capacitor

If the capacitor is constantly empty, you can increase its capacity by improving the following skills, equipping items and rigs, and installing implants:

ArtNameEffekt
SkillCapacitor Managementmore Capacitor (%)
SkillCapacitor Systems Operationfaster Recharge (%)
SkillWarp Drive OperationReduced consumption for Warp (%)
SkillControlled BurstsReduced consumption for Turrets (%)
SkillShield CompensationReduced consumption for Shield Booster (%)
SkillAfterburnerReduced consumption for Afterburner (%)
SkillFuel ConservationReduced consumption for Afterburner (%)
SkillHigh Speed ManeuveringReduced consumption for MWD (%)
SkillPropulsion JammingReduced consumption for Web/Scram (%)
Med SlotCapacitor Batterymore capacitor (%) + plus Energy Nos/Neut protection (% chance)
Med SlotCap Rechargerfaster recharge (%)
Med SlotCapacitor Boosterinstant cap, needs cap booster as „ammonition“
Low SlotPower Diagnostic Systemmore capacitor (%) + more grid, shield HP, cap/shield recharge (%)
Low SlotCapacitor Power Relayfaster recharge (%) but malus on Shield Boost (%)
Low SlotCapacitor Flux Coilfaster recharge (%) but malus on total-cap (%)
Rig SlotSemiconductor Memory Cellmore Capacitor (%)
Rig SlotCapacitor Control Circuitfaster Recharge (%)
Imp (Slot 1)Genolution Core Augmentation CA-1more Capacitor (%) + more Grid (%)
Imp (Slot 2)Genolution Core Augmentation CA-2faster Recharge (%) + more CPU (%)
Imp (Slot 6)Inherent Implants ‚Squire‘ Capacitor Systems Operation EO-60Xfaster Recharge (%)
Imp (Slot 8 )Inherent Implants ‚Squire‘ Capacitor Management EM-80Xmore Capacitor (%)

Schild

Not enough shield HP? Too low shield recharge rate? Is the shield booster draining the cap but barely providing any HP in return? You can fix a lot of these issues with the following skills, rigs, and implants.

ArtNameEffekt
SkillShield Managementmore Shield HP (%)
SkillShield Operationshorter shield rechard time (%)
Skill[x] Shield Compensationhigher resistance on passive modules (%)
SkillTactical Shield Manipulationlower to no chance of damage penetration of low shield (%)
SkillShield Compensationlower cap usage for Shield Booster (%)
Med Slot<Resistenz> Shield Hardenerhigher resistance against [X] (%) aktive modul
Med Slot<Resistenz> Shield Amplifierhigher resistance against [X] (%) passive modul
Med SlotMultispectrum Shield Hardenerhigher resistance against all damage types (%) aktive modul
Med SlotDamage Controlhigher resistance against all damage types (%) passive modul
Med SlotShield BoosterRestores HP at the start of each Shield cycle (fixed value)
Med SlotAncillary Shield BoosterRestores HP at the start of each Shield cycle (fixed value) consumes Cap Booster
Med SlotShield Boost AmplifierIncreased HP gain from the Shield Booster (%)
Rig SlotCore Defense Operational Solidifiershorter Shield Boost Cycle Time (%) (needs more cap!)
Med Slot<Größe> Shield Extendermore Shield HP (fixed value)
Med SlotShield RechargerShorter shield recharge time (%)
Low SlotPower Diagnostic SystemMore Shield HP, faster recharge (%), more Grid and Cap, faster Cap recharge (%)
Low SlotShield Power Relayfaster Shield Recharge (%) but lower cap recharge (%)
Low SlotShield Flux Coilfaster Shield Recharge (%) but lower total shield HP (%)
RigCore Defense Field PurgerShorter shield recharge time (%)
RigCore Defense Field Extendermore Shield HP (%)
impZainou ‚Gnome‘ Shield Management SM-70Xmore Shield HP (%)
ImpGenolution Core Augmentation CA-3more Shield HP (%) + more velocity(%)
ImpCrystal Setmore HP output from Shield Booster (%)
ImpZainou ‚Gnome‘ Shield Operation SP-90XShorter shield recharge time (%)

Armor

Not enough Armor HP? Are your resistances constantly being penetrated? Is the Armor Repairer draining your cap but barely restoring any HP? You can fix a lot of these issues with the following skills, modules, and implants.

Artnameeffect
SkillHull UpgradesMore Armor HP (%)
SkillRepair SystemsShorter Armor Repairer Cycles (%)
Skill[X] Armor CompensationMore resistance bonus from passive modules (%)
SkillArmor Resistance PhasingLess capacitor needed and shorter cycle time (%)
SkillArmor LayeringReduced speed deduction from plates (%)
Low Slot[X] Plating / Adaptive Nano PlatingIncreased resistance to [X]/all damage types (%)
Low SlotEnergized [X] Membrane / Adaptive Nano MembraneIncreased resistance against [X]/all damage types (%) (More performance than plating, but CPU usage)
Low SlotArmor [X] HardenerMore resistance against [X] (%) Active module
Low SlotDamage ControlIncreased resistance to all damage types (%) (In addition to armor, also for shield and structure)
Low SlotReactive Armor HardenerEach Cycle Resists shifts to the two highest incoming damage types (%).
Low SlotAnti [X] PumpIncreased resistance to [X] (%)
Low SlotArmor RepairerRestores HP at the end of each cycle (fixed value)
Low SlotAncillary Armor RepairerRestores HP armor at the end of each cycle (fixed value) (Triple performance with Nanite Repair Paste)
RigAuxiliary Armor PumpMore HP from Armor Repairer (%)
RigNanobot AcceleratorShorter Armor Repair Cycles (%)
Imp (Slot 6)Inherent Implants ‚Noble‘ Repair Systems RS-60XShorter Armor Repair Cycles (%)
Imp (Slot 9)Inherent Implants ‚Noble‘ Repair Proficiency RP-90XMore HP from Armor Repairer (%)
Low SlotXmm Reinforced Steel PlatesMore Armor HP (fixed value)
Low SlotLayered PlatingMore Armor HP (%)
Low SlotEnergized Armor Layering MembraneMore Armor HP (%) (More performance than Platings, but CPU requirements)
RigTrimark Armor PumpMore Armor HP (%)
Imp (Slot 9)Inherent Implants ‚Noble‘ Hull Upgrades HG-100XMore Armor HP (%)
Imp (Slot 4)Genolution Core Augmentation CA-4More Armor HP (%) + More Agility (%)
Imp (Slot 1-6)Slave SetMore Armor HP (%)

Struktur/Hülle

hull tanking is something for professionals, but some things can be fixed with the following modifications and implants.

Artnameeffect
Low SlotDamage ControlResistance against all damage types (%)
(In addition to structure, also for shield and armor)
Low SlotReinforced BulkheadsMore Hull HP (%)
Med SlotHull RepairerRestores structure HP with each cycle (fixed value)
RigTransverse BulkheadMore Hull HP (%)
Imp
(Slot 8)
Inherent Implants ‚Noble‘ Mechanic MC-80XMore Hull HP (%)

Sensoren / Aufschaltung

Lock more targets faster and don’t lose the lock – with the following skills, rigs, and implants, a lot is possible.

Artnameeffect
SkillSignature AnalysisShorter activation time (%)
SkillLong Range TargetingIncreased targeting range (%)
SkillTarget ManagementOne additional target per level up to the ship limit.
SkillAdvanced Target ManagementOne additional target per level up to the ship limit.
Skill[X] Sensor CompensationMore sensor strength for [X] race strength (%)
SkillCloakingEarlier activation after decloak (%)
Med SlotSensor Booster without scriptShorter activation time,
higher activation range and sensor strength (%)
ammoResolution ScriptShorter activation time (%)
ammoTargeting Range ScriptIncreased targeting range (%)
ammoECCM ScriptHigher sensor strength (%)
Low SlotSignal AmplifierShorter activation time
Greater targeting range (%)
RigTargeting System SubcontrollerShorter activation time (%)
RigIonic Field ProjectorIncreased detection range (%)
RigTargeting Systems StabilizerEarlier activation after decloak (%)
High SlotAuto Targeting SystemAttacking ships within module range are automatically locked on.
Lock-on limit is increased by 2 (T2: 3).
(Not exceeding skill limits)
Imp
(Slot 8)
Zainou ‚Gipsy‘ Long Range Targeting LT-80XIncreased detection range (%)
Imp
(Slot 1-6)
Grail SetIncreases radar strength
Imp
(Slot 1-6)
Jackal SetIncreased Ladar strength
Imp
(Slot 1-6)
Track SetIncreases magnetometric strength
Imp
(Slot 1-6)
Talon SetIncreases gravimetric strength

Navigation

Faster flight, improved agility, warping, and reduced penalties from armor are all possible with the following skills, modules, rigs, and implants.

Artnameeffect
SkillnavigationMore Velocity (%)
SkillAcceleration ControlMore AB/MWD Velocity Bonus (%)
SkillArmor LayeringLess mass increase of armor plates (%)
SkillEvasive ManeuveringMore Agility (%)
SkillSpaceship CommandMore Agility (%)
SkillAdvanced Spaceship CommandMore Agility (%)
Med SlotAfterburner (AB)More velocity (%) with moderate cap consumption
Med SlotMicrowarpdrive (MWD)Significantly higher velocity (%), with increased cap consumption, mass, signature radius, and less overall cap (%)
Low SlotOverdrive Injector SystemMore velocity (%), but less cargo space capacity (%)
Low SlotHyperspatial AcceleratorHigher warp speed (0.2 AU/s – 0.3 AU/s)
RigAuxiliary ThrustersMore Velocity (%)
RigHyperspatial Velocity OptimizerHigher Warp Speed ​​(%)
Imp (Slot 6)Eifyr and Co. ‚Rogue‘ Navigation NN-60XMore Velocity (%)
Imp (Slot 6)Eifyr and Co. ‚Rogue‘ Acceleration Control AC-60XMore AB/MWD Velocity Bonus (%)
Imp (Slot 8)Zor’s Custom Navigation HyperlinkMore AB/MWD Velocity Bonus (%)
Imp (Slot 6)Eifyr and Co. ‚Rogue‘ Warp Drive Speed ​​WS-60XHigher Warp Speed ​​(%)
Imp (Slot 3)Genolution Core Augmentation CA-3More Velocity (%) + More Shield HP (%)
Imp (Slot 1-6)Snake SetMore Velocity (%)
Imp (Slot 1-6)Ascendancy SetHigher Warp Speed ​​(%)
Low SlotInertial StabilizersMore agility (%), but increased signature radius (%)
RigLow Friction Nozzle JointsMore Agility (%)
Imp (Slot 7)Eifyr and Co. ‚Rogue‘ Evasive Maneuvering EM-70XMore Agility (%)
Imp (Slot 4)Genolution Core Augmentation CA-4More Agility (%) More Armor HP (%)
Imp (Slot 1-6)Low-Grade Nomad SetMore Agility (%)
Low SlotNanofiber Internal StructureMore Velocity & Agility (%), but less Structure HP (%)
RigPolycarbon Engine HousingMore Velocity & Agility (%)
RigHiggs AnchorMore agility and significantly less velocity (%)

Outdated fitting

Most fitting databases specify which version of EVE the fitting was created for or which update it was added to the database for. Workbench displays the EVE version for which each fitting was uploaded.

If, instead of a fitting, it says something like „Tyrannis,“ it was created between May 26, 2010, and November 30, 2010, the release date of „Incursion.“ The probability that a fitting over 10 years old is no longer accurate is quite high.