How often do you sit down to work on a fitting and think to yourself, “Why does this work for everyone else but not for me?” There could be several reasons for this: either you’re lacking certain skills, others are cheating with Imps, or the fitting is simply outdated.
Let’s assume the fitting is still up to date and take a look at what might be causing the problem and what you can do about it.
CPU
If your CPU isn’t powerful enough, you can fix this by improving your skills, equipping items and rigs, and using implants.
| Art | Name | Effect |
| Skill | CPU Management | more CPU (%) |
| Skill | Weapon Upgrades | Reduces the demand for turrets and launchers (%) (%) |
| Skill | Energy Grid Upgrades | Reduced need for Grid Upgrades (%) |
| Skill | Mining Upgrades | Lower CPU penalty, when using Mining Laser upgrades / Ice Harvester upgrades (%) |
| Skill | Electronics Upgrades | Reduced need for Electronic Upgrades (%) |
| Low Slot | Co-Processor | more CPU (%) |
| Rig Slot | Processor Overclocking Unit | more CPU (%) |
| Rig Slot | Liquid Cooled Electronics | Reduced need for Electronic Upgrades (%) |
| Rig Slot | Powergrid Subroutine Maximizer | Reduced need for Energy Grid Upgrades (%) |
| Rig Slot | Algid Energy Administrations Unit | Reduced need for Energy Turrets(%) |
| Rig Slot | Algid Hybrid Administrations Unit | Reduced need for Hybrid Turrets (%) |
| Imp (Slot 4) | Genolution Core Augmentation CA-2 | more CPU (%) + faster Capacitor Recharge (%) |
| Imp (Slot 6) | Zainou ‚Gipsy‘ CPU Management EE-60X | more CPU (%) |
| Imp (Slot 6) | Zainou ‚Gypsy‘ Electronics Upgrades EU-60X | Reduced need for Electronic Upgrades (%) |
| Imp (Slot 6) | Zainou ‚Gnome‘ Launcher CPU Efficiency LE-60X | Reduced need for Launchers (%) |
| Imp (Slot 7) | Inherent Implants ‚Squire‘ Energy Grid Upgrades EU-70X | Reduced need for Energy Grid Upgrades (%) |
| Imp (Slot 10) | Zainou ‚Gnome‘ Weapon Upgrades WU-100X | Reduced need for Turrets (%) |
Power Grid
If the Power Grid (not to be confused with the capacitor) isn’t sufficient, you can improve it by upgrading your skills, equipping items and rigs, and using implants.
| Art | Name | Effekt |
| Skill | Power Grid Management | more power grid (%) |
| Skill | Advanced Weapon Upgrades | Reduced need for Turrets and Launchers (%) |
| Skill | Shield Upgrades | Reduced need for Shield Upgrades (%) |
| Low Slot | Micro Auxiliary Power Core | more power grid (MW) only usefull on frigates and destroyers |
| Low Slot | Reactor Control Unit | more power grid (%) |
| Low Slot | Power Diagnostic System | more power grid (%) + more Cap, Shield HP, faster Cap and Shield Recharge (%) |
| Rig Slot | Ancillary Current Router | more power grid (%) |
| Rig Slot | Core Defense Charge Economizer | Reduced need for Shield Upgrades (%) |
| Imp (Slot 1) | Genolution Core Augmentation CA-1 | more power grid (%) + more capacitor (%) |
| Imp (Slot 6) | Inherent Implants ‚Squire‘ Power Grid Management EG-60X | more power grid (%) |
| Imp (Slot 6) | Zainou ‚Gnome‘ Shield Upgrades SU-60X | Reduced need for Shield Upgrades (%) |
Capacitor
If the capacitor is constantly empty, you can increase its capacity by improving the following skills, equipping items and rigs, and installing implants:
| Art | Name | Effekt |
| Skill | Capacitor Management | more Capacitor (%) |
| Skill | Capacitor Systems Operation | faster Recharge (%) |
| Skill | Warp Drive Operation | Reduced consumption for Warp (%) |
| Skill | Controlled Bursts | Reduced consumption for Turrets (%) |
| Skill | Shield Compensation | Reduced consumption for Shield Booster (%) |
| Skill | Afterburner | Reduced consumption for Afterburner (%) |
| Skill | Fuel Conservation | Reduced consumption for Afterburner (%) |
| Skill | High Speed Maneuvering | Reduced consumption for MWD (%) |
| Skill | Propulsion Jamming | Reduced consumption for Web/Scram (%) |
| Med Slot | Capacitor Battery | more capacitor (%) + plus Energy Nos/Neut protection (% chance) |
| Med Slot | Cap Recharger | faster recharge (%) |
| Med Slot | Capacitor Booster | instant cap, needs cap booster as „ammonition“ |
| Low Slot | Power Diagnostic System | more capacitor (%) + more grid, shield HP, cap/shield recharge (%) |
| Low Slot | Capacitor Power Relay | faster recharge (%) but malus on Shield Boost (%) |
| Low Slot | Capacitor Flux Coil | faster recharge (%) but malus on total-cap (%) |
| Rig Slot | Semiconductor Memory Cell | more Capacitor (%) |
| Rig Slot | Capacitor Control Circuit | faster Recharge (%) |
| Imp (Slot 1) | Genolution Core Augmentation CA-1 | more Capacitor (%) + more Grid (%) |
| Imp (Slot 2) | Genolution Core Augmentation CA-2 | faster Recharge (%) + more CPU (%) |
| Imp (Slot 6) | Inherent Implants ‚Squire‘ Capacitor Systems Operation EO-60X | faster Recharge (%) |
| Imp (Slot 8 ) | Inherent Implants ‚Squire‘ Capacitor Management EM-80X | more Capacitor (%) |
Schild
Not enough shield HP? Too low shield recharge rate? Is the shield booster draining the cap but barely providing any HP in return? You can fix a lot of these issues with the following skills, rigs, and implants.
| Art | Name | Effekt |
| Skill | Shield Management | more Shield HP (%) |
| Skill | Shield Operation | shorter shield rechard time (%) |
| Skill | [x] Shield Compensation | higher resistance on passive modules (%) |
| Skill | Tactical Shield Manipulation | lower to no chance of damage penetration of low shield (%) |
| Skill | Shield Compensation | lower cap usage for Shield Booster (%) |
| Med Slot | <Resistenz> Shield Hardener | higher resistance against [X] (%) aktive modul |
| Med Slot | <Resistenz> Shield Amplifier | higher resistance against [X] (%) passive modul |
| Med Slot | Multispectrum Shield Hardener | higher resistance against all damage types (%) aktive modul |
| Med Slot | Damage Control | higher resistance against all damage types (%) passive modul |
| Med Slot | Shield Booster | Restores HP at the start of each Shield cycle (fixed value) |
| Med Slot | Ancillary Shield Booster | Restores HP at the start of each Shield cycle (fixed value) consumes Cap Booster |
| Med Slot | Shield Boost Amplifier | Increased HP gain from the Shield Booster (%) |
| Rig Slot | Core Defense Operational Solidifier | shorter Shield Boost Cycle Time (%) (needs more cap!) |
| Med Slot | <Größe> Shield Extender | more Shield HP (fixed value) |
| Med Slot | Shield Recharger | Shorter shield recharge time (%) |
| Low Slot | Power Diagnostic System | More Shield HP, faster recharge (%), more Grid and Cap, faster Cap recharge (%) |
| Low Slot | Shield Power Relay | faster Shield Recharge (%) but lower cap recharge (%) |
| Low Slot | Shield Flux Coil | faster Shield Recharge (%) but lower total shield HP (%) |
| Rig | Core Defense Field Purger | Shorter shield recharge time (%) |
| Rig | Core Defense Field Extender | more Shield HP (%) |
| imp | Zainou ‚Gnome‘ Shield Management SM-70X | more Shield HP (%) |
| Imp | Genolution Core Augmentation CA-3 | more Shield HP (%) + more velocity(%) |
| Imp | Crystal Set | more HP output from Shield Booster (%) |
| Imp | Zainou ‚Gnome‘ Shield Operation SP-90X | Shorter shield recharge time (%) |
Armor
Not enough Armor HP? Are your resistances constantly being penetrated? Is the Armor Repairer draining your cap but barely restoring any HP? You can fix a lot of these issues with the following skills, modules, and implants.
| Art | name | effect |
| Skill | Hull Upgrades | More Armor HP (%) |
| Skill | Repair Systems | Shorter Armor Repairer Cycles (%) |
| Skill | [X] Armor Compensation | More resistance bonus from passive modules (%) |
| Skill | Armor Resistance Phasing | Less capacitor needed and shorter cycle time (%) |
| Skill | Armor Layering | Reduced speed deduction from plates (%) |
| Low Slot | [X] Plating / Adaptive Nano Plating | Increased resistance to [X]/all damage types (%) |
| Low Slot | Energized [X] Membrane / Adaptive Nano Membrane | Increased resistance against [X]/all damage types (%) (More performance than plating, but CPU usage) |
| Low Slot | Armor [X] Hardener | More resistance against [X] (%) Active module |
| Low Slot | Damage Control | Increased resistance to all damage types (%) (In addition to armor, also for shield and structure) |
| Low Slot | Reactive Armor Hardener | Each Cycle Resists shifts to the two highest incoming damage types (%). |
| Low Slot | Anti [X] Pump | Increased resistance to [X] (%) |
| Low Slot | Armor Repairer | Restores HP at the end of each cycle (fixed value) |
| Low Slot | Ancillary Armor Repairer | Restores HP armor at the end of each cycle (fixed value) (Triple performance with Nanite Repair Paste) |
| Rig | Auxiliary Armor Pump | More HP from Armor Repairer (%) |
| Rig | Nanobot Accelerator | Shorter Armor Repair Cycles (%) |
| Imp (Slot 6) | Inherent Implants ‚Noble‘ Repair Systems RS-60X | Shorter Armor Repair Cycles (%) |
| Imp (Slot 9) | Inherent Implants ‚Noble‘ Repair Proficiency RP-90X | More HP from Armor Repairer (%) |
| Low Slot | Xmm Reinforced Steel Plates | More Armor HP (fixed value) |
| Low Slot | Layered Plating | More Armor HP (%) |
| Low Slot | Energized Armor Layering Membrane | More Armor HP (%) (More performance than Platings, but CPU requirements) |
| Rig | Trimark Armor Pump | More Armor HP (%) |
| Imp (Slot 9) | Inherent Implants ‚Noble‘ Hull Upgrades HG-100X | More Armor HP (%) |
| Imp (Slot 4) | Genolution Core Augmentation CA-4 | More Armor HP (%) + More Agility (%) |
| Imp (Slot 1-6) | Slave Set | More Armor HP (%) |
Struktur/Hülle
hull tanking is something for professionals, but some things can be fixed with the following modifications and implants.
| Art | name | effect |
| Low Slot | Damage Control | Resistance against all damage types (%) (In addition to structure, also for shield and armor) |
| Low Slot | Reinforced Bulkheads | More Hull HP (%) |
| Med Slot | Hull Repairer | Restores structure HP with each cycle (fixed value) |
| Rig | Transverse Bulkhead | More Hull HP (%) |
| Imp (Slot 8) | Inherent Implants ‚Noble‘ Mechanic MC-80X | More Hull HP (%) |
Sensoren / Aufschaltung
Lock more targets faster and don’t lose the lock – with the following skills, rigs, and implants, a lot is possible.
| Art | name | effect |
| Skill | Signature Analysis | Shorter activation time (%) |
| Skill | Long Range Targeting | Increased targeting range (%) |
| Skill | Target Management | One additional target per level up to the ship limit. |
| Skill | Advanced Target Management | One additional target per level up to the ship limit. |
| Skill | [X] Sensor Compensation | More sensor strength for [X] race strength (%) |
| Skill | Cloaking | Earlier activation after decloak (%) |
| Med Slot | Sensor Booster without script | Shorter activation time, higher activation range and sensor strength (%) |
| ammo | Resolution Script | Shorter activation time (%) |
| ammo | Targeting Range Script | Increased targeting range (%) |
| ammo | ECCM Script | Higher sensor strength (%) |
| Low Slot | Signal Amplifier | Shorter activation time Greater targeting range (%) |
| Rig | Targeting System Subcontroller | Shorter activation time (%) |
| Rig | Ionic Field Projector | Increased detection range (%) |
| Rig | Targeting Systems Stabilizer | Earlier activation after decloak (%) |
| High Slot | Auto Targeting System | Attacking ships within module range are automatically locked on. Lock-on limit is increased by 2 (T2: 3). (Not exceeding skill limits) |
| Imp (Slot 8) | Zainou ‚Gipsy‘ Long Range Targeting LT-80X | Increased detection range (%) |
| Imp (Slot 1-6) | Grail Set | Increases radar strength |
| Imp (Slot 1-6) | Jackal Set | Increased Ladar strength |
| Imp (Slot 1-6) | Track Set | Increases magnetometric strength |
| Imp (Slot 1-6) | Talon Set | Increases gravimetric strength |
Navigation
Faster flight, improved agility, warping, and reduced penalties from armor are all possible with the following skills, modules, rigs, and implants.
| Art | name | effect |
| Skill | navigation | More Velocity (%) |
| Skill | Acceleration Control | More AB/MWD Velocity Bonus (%) |
| Skill | Armor Layering | Less mass increase of armor plates (%) |
| Skill | Evasive Maneuvering | More Agility (%) |
| Skill | Spaceship Command | More Agility (%) |
| Skill | Advanced Spaceship Command | More Agility (%) |
| Med Slot | Afterburner (AB) | More velocity (%) with moderate cap consumption |
| Med Slot | Microwarpdrive (MWD) | Significantly higher velocity (%), with increased cap consumption, mass, signature radius, and less overall cap (%) |
| Low Slot | Overdrive Injector System | More velocity (%), but less cargo space capacity (%) |
| Low Slot | Hyperspatial Accelerator | Higher warp speed (0.2 AU/s – 0.3 AU/s) |
| Rig | Auxiliary Thrusters | More Velocity (%) |
| Rig | Hyperspatial Velocity Optimizer | Higher Warp Speed (%) |
| Imp (Slot 6) | Eifyr and Co. ‚Rogue‘ Navigation NN-60X | More Velocity (%) |
| Imp (Slot 6) | Eifyr and Co. ‚Rogue‘ Acceleration Control AC-60X | More AB/MWD Velocity Bonus (%) |
| Imp (Slot 8) | Zor’s Custom Navigation Hyperlink | More AB/MWD Velocity Bonus (%) |
| Imp (Slot 6) | Eifyr and Co. ‚Rogue‘ Warp Drive Speed WS-60X | Higher Warp Speed (%) |
| Imp (Slot 3) | Genolution Core Augmentation CA-3 | More Velocity (%) + More Shield HP (%) |
| Imp (Slot 1-6) | Snake Set | More Velocity (%) |
| Imp (Slot 1-6) | Ascendancy Set | Higher Warp Speed (%) |
| Low Slot | Inertial Stabilizers | More agility (%), but increased signature radius (%) |
| Rig | Low Friction Nozzle Joints | More Agility (%) |
| Imp (Slot 7) | Eifyr and Co. ‚Rogue‘ Evasive Maneuvering EM-70X | More Agility (%) |
| Imp (Slot 4) | Genolution Core Augmentation CA-4 | More Agility (%) More Armor HP (%) |
| Imp (Slot 1-6) | Low-Grade Nomad Set | More Agility (%) |
| Low Slot | Nanofiber Internal Structure | More Velocity & Agility (%), but less Structure HP (%) |
| Rig | Polycarbon Engine Housing | More Velocity & Agility (%) |
| Rig | Higgs Anchor | More agility and significantly less velocity (%) |
Outdated fitting
Most fitting databases specify which version of EVE the fitting was created for or which update it was added to the database for. Workbench displays the EVE version for which each fitting was uploaded.

If, instead of a fitting, it says something like „Tyrannis,“ it was created between May 26, 2010, and November 30, 2010, the release date of „Incursion.“ The probability that a fitting over 10 years old is no longer accurate is quite high.